

There’s no tutorial to speak of just a simple puzzle taking place on a boat to ease you in.

It’s also here the game looks its best, with later sections being considerably bleaker. It begins peacefully enough, introducing a bright and colourful hub world with rolling green grass and calm seas. Amounting pressure certainly made the experience a more memorable one. As we tried to figure out the penultimate puzzle, with just over five hours on the clock, we did start to fret our war-torn hero might not make it. A potential three hours is at least possible, being another optional limit. If they can’t escape the painting’s puzzles within six hours, they’ll be trapped forever.įor the most part, we didn’t pay much attention to time spent – partly because it isn’t clear what the game’s typical runtime is. This isn’t merely a gameplay feature – it’s also the plot’s crux, with our weary lead leaping into a magical painting to flee the horrors of World War II. At any time, it’s possible to bring up the protagonist’s pocket watch to see how much time is left.

Summertime Madness is the exception, intended to be played with a six-hour time limit. Modern puzzle adventures are usually relaxed affairs that give ample time to solve their brain teasers.
